Pick a ranked metric players can't game

Metric designHard

Problem. You're helping define how ranked rating updates. Someone proposes rewarding individual performance (KDA/score) so good players climb even when their team loses. What's the risk, and what metric do you choose?

Before you reveal: say your answer out loud, as if you were in the real interview — get your reasoning across clearly first. There is no single correct answer: reading what the interviewer is really after and defending your own thinking is what makes an answer strong.